✔ Random world generation – 1 sq. km chunk of post soviet state randomized with abandoned villages, military bases, deep forests, roads, rivers, lakes, wilderness locations, and more…
✔ Day and night – Realistic dynamic day and night cycle with sun and moon phases.
✔ Create and destroy – The world structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
✔ Inventory – Carry all of the items that you will need to survive in the intuitive inventory system developed to answer the needs of crafting and character customization.
✔ Item crafting and degradation – In the apocalyptic world of “The Survivor”, resources are sparse and every useful bit should be utilized. With a continually growing list of recipes, gather resources such as wood, stone and rust metal to create weapons and tools. As your tools wear out over time, use your crafting skills to repair them. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms.
✔ Animals – Head out into the wilderness to hunt animals once the abandoned buildings are already plundered.
✔ Stealth system – Sneak past zombies and animals who can see, hear and smell you.
✔ Environmental temperature – Build/find shelter or campfire. Cold nights or long dayz will make a difference.
✔ Every decision matters – There are no save games, therefore every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning.
In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world.
Features in various stages of development, which will be added as the project progresses:
– More buildings
– More crafting
– Expanded AI
– Drivable vehicles
– More animals & plants
– Weather effects
All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.
What’s in this version :
revolver and ammo bugs fixed;
many other bugs fixed;
inventory system improvements (✖ storage box was removed);
crafting system improvements;
shadows in “Graphics Settings”;
game extras in “Gameplay Settings”:
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